Scoring

Before each match, wrestlers are assigned a color (green or red) that corresponds to green and red wrist bands worn by the referee and used to award points during the match.

OURWAY matches consist of three 1-minute periods with no rest between periods. The wrestler with the most points at the end of the third period is the winner. If a wrestler pins his opponent at any time before the end of the third period, the match is over and the winning wrestler earns a win by fall (pin). If the match ends in a tie, an untimed period is added, wherein wrestling continues until someone scores, determining the winner.

The match can also end before the end of regulation time by technical fall (12 point advantage), or if one wrestler is disqualified for illegal conduct, or if one wrestler can't continue the match due to injury. In the case of an injury, the injured wrestler loses by injury default.

Takedown = 2 Pts. From the neutral position, when one wrestler takes the other wrestler down to the mat and controls him from the top, a takedown is scored – 2 Pts.

Reversal = 2 Pts. When a wrestler is on the bottom (either in the referee's position or following a takedown) and reverses his opponent to the top position, a reversal is scored – 2 Pts.

Escape = 1 Pt. When a wrestler is on the bottom (either in the referee's position or following a takedown) and escapes to the neutral position without reversing the top man, an escape is scored – 1 Pt.

Near Fall (back points/exposure) = 2 Pts. When the bottom wrestler has his back exposed to the mat at an angle of 45 degrees or less for a count of at least 2 seconds, but less than 5 seconds, a 2 Pt. near fall is scored.

Near Fall (back points/exposure) = 3 Pts. When the bottom wrestler has his back exposed to the mat at an angle of 45 degrees or less for a count of 5 seconds or more, a 3 Pt. near fall is scored.

Overtime Scoring ("Sudden Victory") – If a match is tied at the end of regulation, wrestlers will start in the neutral position and the first wrestler to score wins the match.

Penalty Points can be awarded to the opponent of the wrestler in violation of certain rules and conduct. The following is a list of commonly awarded penalty points.

  • Stalling (one or both wrestlers not initiating action or one wrestler being totally defensive and backing away from opponent) - Initially a warning, followed by penalty of 1 Pt., with each additional incident incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. - Disqualification.
  • False Start/Illegal Start Position (starting before the whistle blows, top or bottom wrestler not aligned in the proper referee's position) – 2 warnings, followed by 1 Pt. penalties for each additional incident – No Disqualification.
  • Clasping Hands (top wrestler clasping hands together without having the bottom wrestler in a pinning combination) – Immediate 1 Pt. penalty. Each additional incident is followed by penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.
  • Illegal Holds (full nelson, figure 4 the body, scissor the head, headlock without the opponent's arm, etc.) – Immediate 1 Pt. penalty. Each additional incident is followed by penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.
  • Technical Violations (grasping uniform/headgear, improper equipment (i.e. no headgear), fleeing the mat, unsportsmanlike conduct, unnecessary roughness) – Immediate 1 Pt. penalty. Each additional incident is followed by penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.
  • Cause for Ejection Penalties – Gross misconduct, slamming or any illegal wrestling moves that can injure an opponent.